Bleeding Enchantment
This mod adds a unique enchantment to the game that applies a bleeding effect to enemies. When hitting an entity, a special mechanic activates: the target begins to receive periodic damage every 3 seconds, similar to poison effects. However, the main feature manifests when the effect ends - additional significant damage is dealt, the amount of which depends on several factors.
Key parameters affecting the final damage:
- Initial attack damage (currently ignores armor)
- Target's maximum health
- Enchantment level
Almost all aspects of the enchantment's functionality can be customized to your preferences. If any mechanic (such as periodic damage) doesn't suit you, it can simply be disabled in the configuration.
Note: Technically, the enchantment is registered as a curse, but currently has no negative effects for the owner.