Big Globe - Large-Scale Minecraft World Transformation
The Big Globe modification fundamentally changes all three standard Minecraft dimensions, turning them into truly vast spaces for exploration. Since version 1.18, developers have gained the ability to change world height, and Big Globe fully utilizes this potential. The overworld reaches 2048 blocks in height, while the Nether and End dimensions reach 1024 blocks.
What Awaits You
But Big Globe is not just about increasing world height. The modification offers completely redesigned landscape features and adds over 100 new blocks that make the game more atmospheric. Most serve decorative purposes and harmoniously blend with the vanilla style, but some possess unique mechanics that simplify certain aspects of gameplay.
A distinctive feature of Big Globe is its own scripting language that allows data packs to create procedural world generation according to arbitrary rules. In fact, most landscape features are implemented through scripts.
Important Information
The modification is under active development and may change in the future, potentially leading to incompatibility with old saves.
The End dimension is supported only starting from version 3.6.0. In earlier versions, the End remains standard.
Biomes, ores, flowers, structures, and other features added by other modifications require special data packs to generate in Big Globe worlds.
The world generates on an enormous scale both horizontally and vertically, significantly complicating exploration and resource gathering.
Due to increased world height, the modification consumes more RAM. Be prepared to allocate additional memory to the game.
Using Big Globe on multiplayer servers is not recommended, as tall chunks require significant network bandwidth. When used in multiplayer, expect slow chunk loading and potential connection issues.
Getting Started
After installing Big Globe, simply select the "Big Globe" world type when creating a new world. For servers, specify level-type=bigglobe:bigglobe in the server.properties file. The system will attempt to place you in an area with trees to ease the initial stages of gameplay.
The modification changes resource distribution in the world. If you cannot find a specific resource and don't know where to look, refer to the modification's material list.
Recommended Companion Mods
For performance improvement, it is recommended to install optimization mods such as Sodium, Lithium, Ferrite Core, and Starlight/ScalableLux, as Big Globe by default requires significant resources.
C2ME contains optimizations that can improve performance during world generation, although multithreading will be less effective in Big Globe worlds due to built-in chunk generator concurrency.
Structure Layout Optimizer speeds up structure generation, which is especially useful since Big Globe generates them in a larger radius and sometimes recreates them from scratch.
Vertigo is recommended for multiplayer gameplay as it significantly reduces bandwidth consumption. In single-player, it may help reduce memory usage.
Noisium is not recommended for Big Globe worlds as it only optimizes standard chunk generators and does not contain improvements not already present in the modification itself.
Distant Horizons or Voxy allow viewing distant landscapes and structures, making it easier to find interesting locations and rare resources. In version 5, part of this functionality is built-in but without the ability to see structures.
In versions 3.x, teleportation mods between visited locations are recommended due to the enormous world sizes. Starting from version 4.0, this feature is built into Big Globe.
In versions 4.x and above, Satin improves the visual design of waypoints and hyperspace. Not required in MC 1.21.2 and newer, as well as in V5.0.4 and newer.