Better End Fix - Better End Terrain Broken with Blueprint or LionfishAPI?
What’s the Problem
Players running Forge-based setups using Sinytra Connector alongside BetterEnd combined with Biome replacement lords like Blueprint or LionfishAPI have observed strange behavior: the procedural landscape manipulation in The End dimension shuts off. Instead of lush heightened topology, it renders the simplistic Vanilla environment.
The exact technical reason: Bleuprint and its adjacent frameworks, although intuitively overloading preconfigured biome inheritance graphs, are either unwilling or unable to read into integration with BetterEnd's generators. It's like two different engines for worldgen trying and tearing apart render call in opposite directions.
Note: this quirk only shows up when accessing Advanced Generation Settings upon world setup and picking an End dimension that has Biome Source from: BetterEnd.
How Better End Fix Handles The Issue
This addon quite bluntly patches into server initiation processes, then singling out and keeping an administrative halt over Blueprint’s power boost only active within internal End, where troubles previously occurred without implication for other areas.
Beta checks produced excellent results on average available Minecraft copies, no conflicts but one caution remained regarding End-specific Blueprint–built up apps, like Endergetic Expansion, however a reasonable documentation path allowing BetterEnd and others to interact directly is permanently available via their sister component, the BCLib runmode parameters config file.
For Modpack Creators
You may integrate Better End Fix into mod collection without special license, although I being plainly honest won't spend more time improving features– Minecraft modding isn’t my bread today.