Better Drowning
This modification alters the drowning mechanics and water interactions in Minecraft, creating a more balanced and immersive gaming experience. All presented features can be individually disabled through the configuration file.
Key Features
Enhanced Drowning Damage The deeper the player is underwater, the more drowning damage they receive. By default, for each block below 10, the damage level increases by 0.1. This setting can be disabled, increased, or decreased in the configuration file.
Clear Water The density of underwater fog is significantly reduced, allowing for better visibility and clarity during immersion.

Excess Air Fix Fixed a bug where the air amount sometimes exceeded the maximum allowable value. This also resolves display issues with bubbles on the interface.
Air Recovery Rate Players can instantly replenish their air supply when exiting water, similar to how it worked in versions 1.13 and below. This feature is disabled by default.