🌊 Atlantis: The Great Flood
Survival Underwater - A Challenging Experience
This modification is based on a survival map where the entire world is flooded with water. Players will need to adapt to completely new living conditions in an underwater environment.
🏛️ Original Map Features
- Preparation lobby
- Spawn starting room
- Extremely high sea level
- Leafless trees
🎯 Unique Modification Capabilities
Buried treasures and ocean monuments can be found in all underwater biomes. Icebergs appear in cold and frozen regions, while witch huts can now be found even in mangrove swamps with regulated generation height.
Villages and pillager outposts are built directly on the seabed. The starting lobby offers a choice between a sapling for planting and a ready-made tree. The advancement system tracks progress in building underwater structures.
To obtain all smithing templates, players can trade with piglins. Sniffers are able to dig up all types of pottery sherds.
🗺️ World Structures
Igloos, jungle temples, desert pyramids, and mansions no longer generate in the world. Witch huts have been modified - to find them, use the commands /locate structure #minecraft:swamp_hut or /locate structure atlantis:swamp_hut.
A new "Wandering Trader Room" structure appears approximately 64 blocks from the starting room. The trader respawns on a double smooth stone slab in the center of the structure every 5 game days.
📈 Project Development
All planned features have already been implemented!