Artificer's Arsenal
This modification adds six unique items to the game, with one of them becoming available only if the BetterNether mod is installed.
Main Weapons
Repeating Crossbows — these powerful arquebuses automatically reload after each shot, featuring a specific magazine capacity. When completely emptied, manual reloading is required.
Explosive Devices
The mod offers three types of explosives with different application methods:
- Bombs — thrown projectiles that activate upon impact with surfaces
- Mines — placed on various surfaces and activated by detonation signal. Upon command, all placed mines explode in reverse order from last to first
- Traps — positioned on floors, nearly invisible from more than eight blocks away. Triggered by contact with any object
Customizable Payloads
Each explosive device can be equipped with one type of payload, configured through a special spell table. All explosives are designed for 192 uses until complete depletion.
Available Charge Types
- Flameblast — classic powerful explosion dealing damage to all creatures within blast radius
- Bonechill — freezes enemies, dealing periodic damage and slowing their movement (effect stacks up to 5 times)
- Arcane Bombardment — upon detonation releases numerous amethyst projectiles that rain down on the affected area
- Ice Nova — creates a powerful cold wave in a large radius, affecting all nearby enemies
- Arcane Launch — launches all creatures in the blast area high into the air
- Pyroclasm — releases five magma projectiles toward the nearest enemy. When no enemies are present, projectiles fly toward the player, harmlessly passing through them
Developers plan to add more content in future updates!