ArsArms - Integration of Magic and Firearms

About the Modification
ArsArms is an addon that combines the capabilities of two popular mods: TaCZ and Ars Nouveau. This unique combination allows you to use magical spells through firearms.
Main Features
You can now cast spells from Ars Nouveau using weapons from TaCZ. Since magic is launched through firearm barrels, casting speed significantly increases! For continuous spellcasting that exceeds your current mana level, you can pre-store energy in a special ammunition container.
Spell activation occurs through the enchanting spell Reactive, which ensures compatibility with TaCZ's standard firing modes. Magic power scales depending on the damage of the weapon used - you can precisely configure these parameters through configuration files.
How to Use
To get started, you need to apply the Reactive enchantment with your chosen spell to an ammunition container using the special Ars Nouveau enchanting apparatus. Important: this operation is only possible using this device, and the spell's starting glyph must be set to Touch.
After loading the container with ammunition, place it in a Curios slot to accumulate mana. When reloading a weapon with an active container in the Curios slot, the weapon switches to magic mode, allowing you to cast spells. For weapons that don't require reloading, simply fire while holding the container in the Curios slot.
Important Features
The enchantment must be applied exclusively through the Ars Nouveau enchanting apparatus - other methods don't work. The spell's starting glyph must be Touch for proper activation.
Settings
-
damageMultiplier (Default: 0.0)
Damage multiplier for bullets fired from TaCZ weapons.
Higher values increase damage dealt. -
damageAmplifier (Default: 15.0)
Magic damage amplification coefficient for bullets from TaCZ weapons.
Increasing values leads to reduced damage.