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Apollo's Enchantment Rebalance

Apollo's Enchantment Rebalance

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Last update

2 months ago

Versions

1.21.6 — 1.21.8
Client and server
Fabric
Adventure
Weapons and armor
Magic

Apollo's Enchantment Rebalance (AER)

An experimental mod that fundamentally reworks the enchantment system in Minecraft. The developer believes that the core enchantment mechanics have potential but require significant improvements.

The main goal of AER is to make the enchanting experience more balanced and enjoyable while minimally interfering with the basic game mechanics. Only a few enchantments were completely removed or rebuilt with changed names.

Important Information

The mod is under development! The author plans further changes and additions, so this is not the final version. The project will remain in beta until at least the release of update 1.22.

Core Changes

Anvils

The repair cost system has been significantly simplified:

  • Renaming and repairing items became free
  • Enchanting an item with a normal spell costs 3 experience levels for each enchantment level
  • Enchanting with treasure spells costs 15 levels
  • The hidden repair_cost parameter that increased the cost of subsequent upgrades is no longer used

Grindstones

Grindstones now give more experience when removing enchantments. Treasure spells provide a significant experience bonus, making them a valuable resource for quickly obtaining XP.

Enchanted Books

All enchanted books received icons indicating the type of equipment the spell can be applied to. For example, the Feather Falling enchantment displays with a boots icon.

  • If the spell fits multiple equipment types, the icons cycle through
  • Universal spells like Unbreaking and Curse of Vanishing use a book icon
  • The maximum stack size of enchanted books increased to 16

Enchantment Levels and Incompatibility

Maximum enchantment levels in vanilla often seem arbitrary and difficult to remember. AER simplifies the system:

  • Curses and treasure spells are limited to 1 level
  • All other spells are limited to 3 levels
  • Many spells have been rebalanced for the new system
  • No compatibility restrictions between normal spells
  • Only one treasure spell can be applied to an item

Treasure Spells

Treasure spells now have a golden color!

Equipment Changes

These changes complement the main enchantment system overhaul:

  • Golden tool durability increased from 32 to 120
  • Trident durability increased from 250 to 500
  • Horse armor received durability
  • Maces disable shields
  • Shield recovery time reduced from 5 to 1.5 seconds
  • Tridents infinitely pierce through mobs

Individual Enchantment Changes

Each spell with a ⭐ icon is a treasure spell - limited to 1 level and unavailable through the enchantment table.

Aqua Affinity

  • Merged with Respiration
  • Each level increases underwater mining speed by 200%

Bane of Arthropods

  • Renamed to Exterminator
  • When killing a mob, applies short Slowness and Weakness effects to nearby mobs of the same type

Blast Protection

  • Explosion damage protection increased from 8% to 12% per level

Breach

  • Applies to axes
  • Increases victim's shield recovery time by 1 level seconds

Channeling ⭐

  • Effects apply in rain, not just thunderstorms

Depth Strider ⭐

  • Applies only to leggings
  • Water movement efficiency is 90% of vanilla version
  • Significantly increased movement speed in fluids during vertical movement

Efficiency

  • Rebalanced for maximum level 3 (Efficiency 3 is equivalent to vanilla Efficiency 5)

Feather Falling

  • Prevents crop trampling when jumping on them

Fire Aspect

  • Victim burning time reduced from 4 level to 3 level seconds

Fire Protection

  • Renamed to Fire Guard
  • Applies only to chestplates
  • Fire damage protection increased from 8% to 12% per level
  • Burning time reduction increased from 15% to 25% per level
  • Fire overlay transparency decreased by (20% level) + 10%

Flame

  • Applies to crossbows
  • Burning time is 3 level seconds minus arrow flight time

Fortune ⭐

  • Fortune 1 is equivalent to vanilla Fortune 3

Frost Walker ⭐

  • Ice blocks spawn under feet even during jumps

Impaling

  • Damage increase applies to all targets when throwing trident
  • Damage increase reduced from 2.5 level to 2 level

Infinity

  • Applies to crossbows
  • Projectile preservation chance matches Unbreaking: 50% at level 1, 66% at level 2, 75% at level 3
  • Effect applies to all projectile types

Knockback

  • Applies to axes, tridents, and maces
  • Knockback force reduced from 1 level to 0.75 level

Looting

  • Applies to axes, tridents, and maces

Loyalty

  • Return speed increased by one level compared to vanilla version

Mending ⭐

  • Durability repair efficiency with XP halved

Multishot

  • Applies to bows
  • Each level adds one projectile (Multishot 3 shoots 4 projectiles)

Piercing

  • Number of piercings increased from 1 level to (2 level) - 1

Power

  • Renamed to Bolt
  • Applies to crossbows
  • Damage increase reduced from (0.5 level) + 0.5 to 0.4 level
  • Projectile uncertainty reduced by 25% level

Projectile Protection

  • Renamed to Projectile Plating
  • Projectile damage reduction decreased from 8% to 2% per level
  • Projectile knockback reduced by 12.5% level

Protection

  • Damage reduction changed from 4% level to (2% level) + 4%
  • Maximum full set protection is 40%

Punch

  • Knockback force reduced from 1 level to 0.75 * level

Respiration

  • Removed

Riptide

  • No longer works in rain
  • Trident can be used normally if Riptide doesn't apply
  • Added short grace period after leaving water when Riptide still works

Sharpness

  • Applies to tridents

Silk Touch ⭐

  • No changes except treasure spell status

Smite

  • Renamed to Reaper
  • Applies short Wither effect to undead upon hit

Soul Speed ⭐

  • Increases step height by 0.5 when active on soul sand/soil

Swift Sneak ⭐

  • Slightly more effective than vanilla Swift Sneak 3

Thorns

  • Applies only to chestplates
  • Damage to victim changed from random 1-5 to 1-level
  • Victim also receives short Poison effect
  • Effect triggers only on direct contact

Loot Changes

Random enchanted books are divided into two tiers: weak and strong.

  • Weak books contain 1-3 spells (more often 1) of levels 1-3 (more often 1) with 25% chance of 1-2 treasure spells or curses
  • Strong books contain 1-4 spells (more often 2-3) of levels 1-3 (more often 2) with 40% chance of 1-2 treasure spells or curses

Treasure spells in these books: Fortune, Silk Touch, Frost Walker, and Mending.

Elder Guardian

  • 40% chance of Depth Strider book

Ancient City

  • 10% chance of strong book
  • 20% chance of Swift Sneak book (20% curse chance)
  • 10% chance of Mending book (20% curse chance)

Desert Temple

2 drops from:

  • 40% nothing
  • 20% strong book
  • 20% Blast Protection 2-3 book
  • 20% Unbreaking 2-3 book

Dungeon

  • 25% weak book
  • 50% book with random levels of random combination of Fire Guard, Reaper, and Exterminator

Jungle Temple

2 drops from:

  • 40% nothing
  • 20% strong book
  • 20% Thorns 2-3 book
  • 20% Unbreaking 2-3 book

Mineshaft

  • 20% weak book
  • 20% Efficiency 1-3 book
  • 20% Fortune book

Ocean Ruins

  • 25% weak book
  • 25% book with random levels of random combination of trident and fishing rod exclusive spells

Ominous Vaults

Other books not removed!

  • ~25% chance of Wind Burst 1 book

Pillager Outpost

  • 25% strong book
  • 25% book with random levels of random combination of Quick Charge, Bolt, Infinity, and Piercing

Ruined Portal

  • 33% weak book
  • 33% Silk Touch book
  • 60% chance of 3-6 nether gold ore

Stronghold Corridor

  • 20% weak book

Stronghold Crossing

  • 40% undyed bundle
  • 10% strong book

Stronghold Library

2 drops from:

  • 40% nothing
  • 60% strong book

Trial Chambers Supply

  • 1-2 randomly colored bundles

Woodland Mansion

2 drops from:

  • 35% randomly colored bundle
  • 65% book above strong level
    • 1-5 spells with equal probability
    • Levels more often 2 and 3
    • 50% chance of treasure spell or curse

Other Changes

  • Added supply room to trial chambers (maximum one per structure) with anvil, smithing table, supply chest, and exit
  • Added "Spear Fishing" achievement for killing two fish with one trident throw
Project members
Apollo

Apollo

Developer

Created: 19 Aug 2025

ID: 262689