A-peel-ing
Mod Overview
This modification introduces banana peels as separate items in the game. They can be obtained by interacting with peels lying on the ground. When fired from a dispenser, it creates the peel object itself, not the item as such. It's worth noting that banana arrows are still preferable in situations requiring horizontal projectile momentum. Banana peels are compostable.
By default, peels appear in the player's inventory after consuming bananas—they don't remain during the crafting process. However, using KubeJS, you can configure peels as a residual item in crafting, which will be useful for modpack creators. If you make peels a "container" for bananas in any way, it's recommended to set the "leftoverPeels" parameter to false in the configuration to avoid duplicate peels in the inventory.
Additional Changes
- Chimpanzees can now throw banana peels, similar to how they throw dyes or mud balls from the Environmental mod.
- When selecting a banana peel in creative mode, the peel item is given, not a banana.
- Stepping on a banana peel plays a slipping sound.
Configuration
The following options are available in the configuration:
- Banana bunches no longer leave or throw peels when used; they only split into regular bananas in the player's inventory. (default: true)
- Consuming bananas adds peels to the player's inventory (default: true)
- Again: it's recommended to set this value to false if you use KubeJS or a similar tool to assign peels as the container item for bananas.
- Permission for use obtained from the coder of Peeled, Cody (the sound is my own). Thanks, Cody!
Requires Neapolitan version 4.1.0+ and Blueprint version 6.2.0+. Also adds banana peels as projectiles for the potato cannon from the Create mod.
Note: this mod is not associated with the original Abnormals team. All questions regarding this modification should be directed to my issue tracker, not to them. Also, feel free to leave any suggestions (regarding compatibility or otherwise) in the tracker!