ANARCHY RPG - Bosses and Trials

The ANARCHY mod introduces to Minecraft a faction of wandering adventurers who may unexpectedly appear at your doorstep.
Mobs and Enemies
The modification features eleven unique creatures. Among them are five main Forsaken Adventurers and five of their weaker versions. There is also a main boss that can be summoned using a special item obtained after defeating mini-bosses.

The Juggernaut - an invulnerable warrior in heavy armor, dealing massive damage in close combat and with powerful strikes. Regular weapons are practically ineffective against him.

The Mercenary prefers ranged attacks and doesn't shy away from dirty tricks in combat. His armor easily deflects light weapon attacks.

The Fire Archmage controls a whirlwind of fire projectiles and is equally dangerous at range and up close. His damage can reach incredible values depending on the item used.

The Rogue is characterized by speed and elusiveness, attacking at the most vulnerable moments and dodging the strongest strikes. Has a chance to take less damage from all attacks, which is enhanced by an additional probability of reducing spell damage.

The Templar strikes enemies with divine blows. Despite high armor and damage stats, this mini-boss possesses surprising mobility.

The Forsaken Magus - the final boss, mastering three elements and creating destructive area-of-effect spells along with enhancements.
Interaction System
NPCs use a reputation system and initially do not show aggression. If you attack and kill one of them, information about your actions will spread, and they will start attacking on sight.
When an enemy's health drops to zero, they fall, and you have the opportunity to spare them, improving relations with the faction.
The combination of positive and negative relations determines whether they will be hostile towards you. If you anger neutral NPCs, they will eventually forgive you, provided you don't continue killing their brethren.
Spawn Mechanics
Mini-bosses can appear in the overworld at night, like regular mobs, but much less frequently. Stronger versions are located in Ancient Trials, trapped in stone. Use the right mouse button to free them - in gratitude, they will engage you in combat.
After defeating mini-bosses, there is a chance to obtain Lavos' Horn, which summons the Forsaken Magus.
Compatibility
Enemies carry, use, and drop items from the RPG Series upon death. Make sure you have these mods installed for the items to appear in the game.
NPCs spawn very rarely randomly in the overworld, using a system similar to pillager patrols - they spawn in groups at a certain distance from the player with a specific cooldown, after at least 10 days have passed in the world.