Alex's Caves: Stuff & Torpedoes
This mod is an addon for Alex's Caves and significantly expands the gaming experience by adding unique weaponry and equipment with magnetic properties.

Naval Weaponry
The main innovation is torpedoes that can be launched from submarines. Three types are available:
- Basic torpedoes - create standard explosion
- Nuclear torpedoes - produce explosion similar to Nucleeper
- Pulsar torpedoes - cause electromagnetic explosion that repels entities and destroys all redstone systems within 2 chunks radius
Magnetic Equipment
Magnetic Helmet
This unique helmet can repel entities that have metallic items in their inventory, and also attract them to itself. With the "Universal Magnetism" enchantment, it will affect all entities, even without metallic items.

Pocket Magnet
Compact version of a magnet that works from anywhere in the inventory. Has north and south poles - items in front of you are attracted, while items behind are repelled. Also can be enchanted with Universal Magnetism.

Tools and Armor
Neodymium Tools
Two sets of neodymium tools:
- Azure - repulsive, with automatic Knockback III
- Scarlet - attractive, collect block drops towards the player Durability - 1000 units, higher than iron but lower than diamond.

Ferrouslime Boots
Crafted from ferrouslime found in magnetic caves. Allow bouncing off any surface. On metallic blocks provide speed bonus and occasional levitation.

Tectonic Plate Armor
Provides protection higher than netherite, but significantly slows movement. Gives fire resistance and limits burning. Items on the ground near the armor heat up. Protects against magnetic bursts of pulsar equipment.

Special Items
Polarizz - Robot Companion
Summoned like a golem - carved pumpkin on a block of energized galena. Light body allows launching it like a ball. May run away if hit too hard. Healed with crunchy neodymium ingot.

Pulsargun
Creates magnetic shockwaves that repel entities upon impact. Has 7 charges. Destroys nearby redstone systems.
