Alchemy Trinkets - Magical Potions and Brews
This project is in early ALPHA development stage - content is not yet complete, errors may occur during operation.
Textures created by: SellswordMike
It is recommended to use the following mods for complete immersion in gameplay: Base Metals - required for proper operation OreSpawn - for ore generation in the world
Welcome to the world of magical potions and brews! This is my first modification that is in the initial development stage. I am open to suggestions and recommendations from the community.
Alchemy Trinkets is completely dedicated to the art of alchemy. Currently, a flask system has been implemented, but many other features are planned for the future, including items for binding souls and summoning them!
Flask System
Flasks can contain potion charges, where each charge corresponds to one potion use. Different flask components have different maximum capacity.
Different metals possess unique passive abilities:
- Copper: Increases potion effect duration, with more time added the fewer charges remain in the flask
- Iron: Provides Absorption effect when taking damage
- Gold: Chance to not consume a potion charge when used
- Starsteel: Automatically restores one potion charge every 15 minutes (provided there is at least one potion in the flask)
- Fyrestone: Fire Resistance when using potion - temporarily disabled
- Earthstone: Knockback and slowing of attacking enemies - temporarily disabled
- Ability to store multiple potion types simultaneously, determined by the type of glass used
Compatibility
Integrated with:
- Base Metals
- JEI
- Tinkers' Construct (temporarily disabled)
Future Plans
- Creation of additional basic resources
- Basic potions
- Potion infusion table (for creating complex potions requiring more than just a brewing stand)
- Integration with Baubles
- Integration with Blood Magic
- Integration with WALIA
These are current integration plans, the list may be changed during development.