AE Additions - ExtraCells2 Fork
Compatibility with Version 1.18.2
The mod offers expanded storage capabilities with new cell types in various sizes: 1024k, 4096k, 16384k, and 65536k (the latter available only for items). Enhanced processors with similar performance levels are also added: 1024k, 4096k, 16384k, and 65536k. Support for chemical components and AE2 Things disks ranging from 256k to 65536k is included.
ME Wireless Transceiver

The new ME Wireless Transceiver block enables channel transmission between different locations. While functionality resembles the quantum bridge, this device doesn't support cross-dimensional communication (requiring the standard bridge for that). The only limitation is power consumption.
For setup, create a new channel and assign the block as either a broadcaster (transmitting AE2 channels) or receiver (receiving AE2 channels). Each channel network can have only one broadcaster, but there's no limit on receivers. The standard AE2 channel limit (default 32) still applies. Both private and public networks are supported.
Universal Super Storage Cell
The Super Storage Cell solves the problem of separate storage for different resource types. Now you can store all component types (2 main types or 3 when using Mekanism) in a single cell. No need to create separate cells for items, fluids, and chemicals. Partitioning functionality is not yet available and will be added in future updates.
Support for Version 1.16.5
Added:
- Integration with Mekanism chemical components in AE2
- Larger storage cells
- Fluid monitors and conversion tools
Planned features:
- Fluid filler
- Fluid crafter
- Gas level emitters
- Additional enhancements
Compatibility with Version 1.12.2
Special thanks to the original Extra Cells 2 developers - M3gaFr3ak and DrummerMC. Before replacing the original mod with this version, ensure proper conversion and removal of deprecated elements.
This version maintains all Extra Cells 2 functionality, excluding deprecated fluid blocks and the ME upgrade for Open Computers.
Fixes and Improvements:
- Resolved performance issues with gas level emitters
- Fixed gas and fluid writing errors in high-capacity cells
- Added configuration for preset cells with adjustable size and type count
- Corrected display issues with gas export/import buses when hovering over acceleration/capacity cards
- Eliminated gas duplication bugs
- Redesigned ME fluid assembler with capacity and speed card support
- Improved ME fluid filler with speed card support
- Added fluid cell partitioning
New block:
- Gas interface
Frequently Asked Questions
Question: Is this mod a direct replacement for Extra Cells 2? Answer: No, deprecated fluid elements have been removed and the mod name has been changed. Developers are working on simplifying the conversion process.