Ability Powers
About the Modification
This modification is no longer supported by the developer.
Reworked Abilities
Currently, the mod includes the following abilities:
The Swarm - obtained by being bitten by a creature in the End Haven (God) - activated by finding a fallen star fragment Spectral (Fake) - activated with low health on soul sand/soil Master (Puppet Master) - unlocked through creating a puppet Time Keeper - unlocked by crafting special clocks
Ability System
Each ability can now include a passive effect, active ability, support ability, ultimate ability, and spectacular ability.
Spectacular Abilities become available only after defeating a vanilla boss (excluding guardians and ravagers) or entities with 180+ health points.
Development
The next ability being developed is Armored Spikes.
History
Originally, the mod added a system of abilities and ultimate skills that players could obtain by meeting certain conditions. Activation keys were R for ultimate abilities and C for regular ones.
The original ability list included:
- Swarm and superswarm abilities
- Divine meditation techniques
- Puppet control
- Ghost and deception abilities
- Time manipulation
- Explosion techniques and mini-creepers
- Soul manipulation
- Armor spikes
- Adhesive properties
- Fire towers
- Water manipulation
- Nature control
- Wind abilities
- Escape and dash techniques