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Ability Powers

Ability Powers

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Last update

3 years ago
Client
Magic
Utils

Ability Powers

About the Modification

This modification is no longer supported by the developer.

Reworked Abilities

Currently, the mod includes the following abilities:

The Swarm - obtained by being bitten by a creature in the End Haven (God) - activated by finding a fallen star fragment Spectral (Fake) - activated with low health on soul sand/soil Master (Puppet Master) - unlocked through creating a puppet Time Keeper - unlocked by crafting special clocks

Ability System

Each ability can now include a passive effect, active ability, support ability, ultimate ability, and spectacular ability.

Spectacular Abilities become available only after defeating a vanilla boss (excluding guardians and ravagers) or entities with 180+ health points.

Development

The next ability being developed is Armored Spikes.

History

Originally, the mod added a system of abilities and ultimate skills that players could obtain by meeting certain conditions. Activation keys were R for ultimate abilities and C for regular ones.

The original ability list included:

  • Swarm and superswarm abilities
  • Divine meditation techniques
  • Puppet control
  • Ghost and deception abilities
  • Time manipulation
  • Explosion techniques and mini-creepers
  • Soul manipulation
  • Armor spikes
  • Adhesive properties
  • Fire towers
  • Water manipulation
  • Nature control
  • Wind abilities
  • Escape and dash techniques

Demonstration

Video demonstrating mod capabilities

Project members
Leo1011101

Leo1011101

Created: 15 Feb 2022

ID: 78316